Bonus

2008 – Programmation GPU sous AMD Rendermonkey en HLSL et DirectX9

Vidéos illustrant des effets visuels abstraits prototypés rapidement avec l’environnement de développement.

Le but de cet exercice était d’entraîner l’équipe R&D à l’environnement de développement fourni par AMD pour la conception «  wysiwyg » de programmes GPU en HLSL et DirectX 9.

Ces effets tournent en temps-réel et sont directement exécutés par le processeur de la carte graphique sans soliciter le processeur central.

 

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2001 – DS Aqua : démonstration technique pédagogique simulant un effet aquatique interactif, implémentée en OpenGL et portable sur différents OS et architectures.

 

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Code source et executable du DS_Aqua

Explications techniques disponibles sur le site « CodeProject »

 

Version multitouch développée par un tiers à partir du code source diffusé sur codeproject