
2007-2008 CLEVER
Collaborative Edition and Visualization Environment in Real-Time (CLEVER)
The goal of this industrial research project is to design an all-in-one collaborative visualization and editing tool, compatible with a maximum of visualization hardwares (personal computers, laptops, graphics workstations, consoles) and servers.
In this project, DS Improved developed an experimental framework to visualize terrains in network, using a quad-tree to store the terrain datas. This first step enables rich details with progressive refinements on a standard personal computer.
The database that contains terrains meshes and associated datas (textures, objects, vegetation, avatars, sounds, …) is located on a server, and a client-server application manages concurrent accesses, downloads the content on-demand and synchronizes any changes in real-time.
Eventually the virtual world will be distributed on different servers (i.e. a powerful hardware) on the network. The world is divided in zones and different servers manage different zones. The virtual world can be huge with rich details while being visited by a multitude of connected clients.
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Picture of Mount Rainier (Source) |
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3D real time rendering in our 3D engine, with data streaming |
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Screenshots
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Name : Puget Sound |
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Dimensions : 1984 x 1984m, Surface precision : 1m |
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Source : Gatech |
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Name : Grand Canyon |
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Dimensions : 3968 × 3968m, Surface precision : 1m |
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Source : Gatech |
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With the support of the Institute for the encouragement of Scientific Research and Innovation of Brussels. |
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